YOUR CONTRIBUTION COUNTS

War Merit

A personal currency for active contributions. Support your guild, fight independently and work toward your next reward—even without winning the war.

War archive ↗

Published 28 Oct 2026, 12:30 UTC.

Merit earning: Enabled · Shop: Enabled

+4Valid enemy killQualifying hostile combat.
+2Damage assistQualifying contribution to an enemy defeat.
+2Combat reviveEligible support during battle.
+1Pole contributionPer 100,000 qualifying damage.
+5Active participationEvery 5 qualifying minutes.
+20Victory bonusWinning-guild participants need 10 qualifying active minutes.

One battle, clear limits

Kills and assists: 60 · Revives: 40 · Pole damage: 40 · Activity: 30.

Total maximum: 150 Merit per war, including the victory bonus. Standing idle does not count.

Eligible locations: GuildArea · OtherMap · OtherMap · OtherMap · OtherMap · OtherMap · OtherMap. The main GuildWar scores Merit during its final hour. Other eligible wars score while active.

SPEND IT YOUR WAY

Current Merit Shop

In-game purchases
The shop has no published products yet. Rewards and prices will be announced when they are added.

Open Points Shop → Merit in-game to purchase. Refresh after buying to see your updated balance. Confirmed purchases remain queued if you are offline or your Mailbox is full.

Earn it in real battles

Only one earning character per account and computer, per war. Same-guild and allied kills do not qualify. Repeated interactions are checked, and reconnecting or changing guilds does not reset your limits. Some protections operate quietly behind the scenes.

Existing rewards remain separate: the current Sunday GuildWar winner receives +30% EXP; the current ZephyrWar winner receives +30% Drop Rate. Old GuildWar shop points are not converted into Merit.